![]() It seems you have been VERY naughty this year! Unified Weapons Table - Weapons table with (almost) every stat in its own column for easy sortingĮarthforce Outpost, Fly Times, Cadet Academy 7,000 Credits It follows that, with a projectile weapon, you can still hit an out of range target after you've shot by having that target move closer to you, but with a laser weapon you (usually) cannot. For laser and transference type weapons, the target has to be within range to be shot. For projectile weapons, this is how far it will travel before dissolving. The range of a weapon is how far the weapon will fire. Weapons also have a recoil time which determines how long you must wait before shooting again. It follows that if your ship doesn't have enough energy, it can't fire that weapon. Multifiring is a skill which allows you to shoot more than one weapon at a time.įiring a weapon requires Energy, and the amount necessary depends on the weapon. The default key for firing the selected weapon is the Space Bar, and the default key for switching weapons is the E key. Weapons, like Shields, can only be equipped or unequipped while docked. ![]() This number varies wildly, where some ships can have 6 or even 8 weapons at a time (e.g., Warden), while others can't have any (e.g., Gelato). Every ship or base has a limit to the number of weapons that can be equipped at any given time.
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